// Fill out your copyright notice in the Description page of Project Settings.


#include "Core/GameCore/TowerDefenceGameBase.h"

//#include "Core/GameCore/RuleHUD.h"
#include "Core/GameCore/TowerDefenceGameCamera.h"
#include "Core/GameCore/TowerDefenceGameState.h"
#include "Core/GameCore/TowerDefencePlayerController.h"
#include "Core/GameCore/TowerDefencePlayerState.h"
#include "UI/GameUI/GameHUD.h"

ATowerDefenceGameBase::ATowerDefenceGameBase()
{
	GameStateClass = ATowerDefenceGameState::StaticClass();
	PlayerControllerClass = ATowerDefencePlayerController::StaticClass();
	DefaultPawnClass = ATowerDefenceGameCamera::StaticClass();
	PlayerStateClass = ATowerDefencePlayerState::StaticClass();
	HUDClass = AGameHUD::StaticClass();
	
}
